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This may not be 100% perfect but its really close. Anywho this is what i did.Ĭondition: $gameParty.battleMembers().atbRate() 0 One correction from earlier is would actually be the 2nd member in your party (indexing) is your first actor in your party is 2nd, is 3rd, is 4th. If this doesn’t work hopefully someone who knows the plugin better than my few minutes of skimming through the code shows up with a correct answer 😀Īlright so i had some time and did some testing so this was what i came up with. The answer seems to be somewhere between lines 22 in the plugin file.
#Rpg maker mv house full#
if you go into a battle and your basic default ATB gauge is 30% full and one of those values shows in console as something like 0.3 you likely found your answer for current value.
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Or maybe use $gameParty.battleMembers().atbChargeRate() as current value i’m really not sure without seeing the values in console during a battle. would be your first actor, your second etc etc. If i had to throw a guess out there it seems like the max rate is 1 and one of those two values may be your current atb rate (a number between 0 and 1).Ĭurrent Value: $gameParty.battleMembers().atbRate() I would try using $gameParty.battleMembers().atbRate() and/or $gameParty.battleMembers().atbChargeRate() I’ve never used this plugin before and don’t really want to set up a test project but i’ve looked at the code and it seems the answer is likely within this function Window_ on line 2259.
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